8 Most Notorious Video Game Cash Grabs This Decade
1. FIFA Series
Every year, EA churn out another full-priced game. Every year, the difference between the iterations boils down to nothing more than a few in-game improvements, slight graphical upgrades, an updated team sheet and a few extra games modes (if you're lucky).
These updates could very easily just be a patch on the previous game or a paid-for DLC at an absolute push. But not a full-priced game. What makes this even worse, is FIFA Ultimate Team.
The highly addictive game mode allows players to build their custom teams built with players from any league in the world. The footballers are acquired in a trading card-like fashion. This, of course, means that players with dispensable income could buy packs in the hope of attaining the players they want.
This isn't even the worst example of loot boxes in games, not by a long shot. It was, however, one of the first AAA franchises to experiment with the system.
An incredibily rich franchise, made by a company that is incredibly rich, fundamentally perfecting a system that was designed for free to play games to make money into their already rich game. It's exploitative, especially to the vast majority of young people that play the game, and set the decade up to put profit over people.