8 Popular Video Game Trends That Were Never Built To Last

6. Obnoxiously Long Quick Time Events

Fahrenheit game murder intro opening
Quantic Dream

On the surface, Quick Time Events (or QTE's for short) are a novel idea. Video games have always strived to be interactive, movie-like experiences, so there's nothing wrong with developers creating more cinematic experiences. Sadly, some games are bogged down by the need to watch film-like footage and press buttons at the right time.

Full games have even been published with QTE's at the forefront. Remember Fahrenheit on the original Xbox? How about Heavy Rain on PS3, a game that was remastered for the PS4 and bundled along with Beyond Two Souls for more 'this isn't a movie, honest', fun. Problems occur when QTE's are shoe-horned in.

Used sparingly, they can be effective, but who wants to conduct entire boss battles this way? Surely shooting all on your own is preferable to waiting for prompts? Gaming still uses Quick Time Events, but they're not nearly as obnoxious as they used to be. Thank God for that.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.