8 Popular Video Game Trends That Were Never Built To Last
6. Obnoxiously Long Quick Time Events
On the surface, Quick Time Events (or QTE's for short) are a novel idea. Video games have always strived to be interactive, movie-like experiences, so there's nothing wrong with developers creating more cinematic experiences. Sadly, some games are bogged down by the need to watch film-like footage and press buttons at the right time.
Full games have even been published with QTE's at the forefront. Remember Fahrenheit on the original Xbox? How about Heavy Rain on PS3, a game that was remastered for the PS4 and bundled along with Beyond Two Souls for more 'this isn't a movie, honest', fun. Problems occur when QTE's are shoe-horned in.
Used sparingly, they can be effective, but who wants to conduct entire boss battles this way? Surely shooting all on your own is preferable to waiting for prompts? Gaming still uses Quick Time Events, but they're not nearly as obnoxious as they used to be. Thank God for that.