8 Reasons Video Games Will Never Be 100% Realistic
2. Time Moves Too Quickly
Day/night cycles are commonplace these days. When roaming vast areas of land, the experience of passing time is an important part to creating greater immersion. It also means settlements and people react accordingly depending on whether it's midday or midnight. But in order for it to reach realistic expectations, time would have to move at the correct speed. Days would last the full twenty-four hours if the game was set on Earth, and this would create quite a few problems, if it can even be done. One of the main reasons why most of these points in this article are so problematic is they slow down the pace of the game. It's important that developers create a believable product without it being a trawl to play through. Imagine playing an RPG where you are expected to meet a character at a certain time. If that time is a few hours away, it would mean having to wait out those hours in real time. Oh, that means we can't have wait-functions either. Not to mention sleep would mean your character climbing into bed and you walking away from the computer for the next seven hours while they rest up. Also, ageing. If you want to portray time properly, you would need to show characters and NPCs becoming older as you spend the next few years trying to complete it. Which is how long it would probably take.