Glitches used to be rare, do you remember? They were there if you really looked for them - such as a car clipping through a wall in Gran Turismo, or a wrestler's hand going through the ropes in Smackdown - but ultimately, the game itself took centre stage over any aesthetic issues. Nowadays you're just as likely to have your character's face fall off, a mission start-point not activate or a complete loss of save data than get through it in one piece. Certain games and their respective developers got by thanks to the consumer still getting to experience a grandiose product with no equal, like Bethesda and their Fallout/Elder Scrolls series, but even Skyrim had a bug on PS3 that continually expanded your save file until it bricked the game. You could laugh off something as unintentionally hilarious as someone's hand going through their chest or hair not animating properly, but with increased fidelity in terms of character models, world design and mechanics it means everything is continually sold to you under the guise of "This is the most polished version of 'gaming' yet". In reality though, we're currently experiencing the most consistently broken rollout of games in history.