8 Reasons Wolfenstein II Is Better Than Call Of Duty: WW2
2. A Tone That Makes Sense & Stays Consistent
Perhaps one for the more pernickety amongst us, there's a very plain, back-patting, overly-celebratory-of-the-American-effect-on-the-war tone, that feels a little disrespectful to the entirety of each allied country's combined efforts.
It's nothing too egregious and certainly not offensive, but think of how someone like Michael Bay portrays wartime in Pearl Harbour vs. Christopher Nolan in Dunkirk - this is very much the former. It extends into how the game has a number of visually stunning set-pieces aimed to show off the PS4/Xbox One X's 4K rendering tech, though such jaw-dropping, "Doesn't this just look amazing?!" romanticisations of war are arguably misguided, to say the least.
Across the campaign you'll go from lighthearted, daytime movie fare to stakes-raising stealth and intense pushes to secure victory, but overall it feels like Sledgehammer play things far too safe, whilst still wandering into weightier territory that doesn't gel overall.
Over on Wolfenstein's side, and the level of acting and general humanity present in its entire cast is exemplary. BJ in particular exhibits this sense of a broken man; of a body made into a living weapon, and the crushing sadness or soul-searching that comes with such a realisation.
Machinegames portray the "Nazi war machine" as a genuinely overbearing force comprising space ships, planetary bases and towering mechs, but that's perfectly juxtaposed against this scrappy band of rebels - and BJ - retaining their humanity, and the need to do what's right.