8 Scrapped Endings That Almost Ruined Great Video Games

3. Taking Down The Sinister Six Took Way Longer - Spider-Man

Spider-Man PS4 doc ock
Insomniac Games

The ending to Spider-Man is pretty much perfect. After taking down Doctor Octopus and defeating The Sinister Six, Peter Parker is given a choice that only someone like he could bear the burden of.

The city is stricken with a disease that's so far incurable, and it's also slowly taking the life of his Aunt May. With one vial of the antidote in his hand, the superhero has to choose to either administer it to the person he loves and doom everyone else, or let May die in order to mass-produce a cure for the city.

That finale was always a part of the story, but the build up to it at one point was completely different, with the climax of the game in general being "much bigger" than in the end product. Initially, chasing down the villains who fled The Raft was going to take precedent, with each one having their own boss battle.

This apparently made the game and story drag on for far too long and messed up the pacing, so it was decided to make this a shorter, intense burst before the final fight. Though it would have been cool to see NYC in disarray a little bit longer, the quicker resolution is undoubtedly more impactful, and stops the superhero romp from stagnating in its final hours.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3