8 TERRIBLE Secret Video Game Endings That Took Incredible Effort To Unlock

Collect EVERY last item... for a fade to black.

Jak and daxter 100 percent ending
Naughty Dog

Much like a good opening, video games truly need to stick the landing if they're going to leave players walking away from the experience happy.

After all, if you've just spent 50+ hours working through an epic narrative the last thing you want is for your character to stand opposite the big bad and then say something like "Actually you know what? Let's not fight. I've got a dodgy hip and I've got to get to the shops before they close" as that would be utterly deflating.

Therefore, most video games tend to play it safe and either have the great evil toppled (even if it's just temporary) or have our hero in some position of victory going into the sequel.

However as soon as a title adds in a moral choice system then a whole network of possible outcomes gets dropped in our laps, as now developers have to include a Good Ending, A Bad Ending, A Pacifist Ending, An Evil Bastard Ending, and so on, and let me tell you, not all conclusions are made equal.

So let's take a look at some true downer endings that took blood, sweat, and a lot of tears to unlock. Talk about a terrible reward.


Article adapted from our Youtube channel! Watch here

8. Betray Your Friends To Help Your Enemies - Call Of Juarez: The Cartel

Jak and daxter 100 percent ending

Call Of Juarez is a really underrated franchise, there's no doubt about that, but the problems with the series seem to stem from the fact that while each of the entries has great intentions and indeed some brilliantly fresh ideas, the delivery always falls a bit short.

Take for example The Cartel, which had a brilliant mechanic revolving around each of the characters having a secret agenda to carry out, meaning that they would have personal side quests that they would achieve bonus rewards for if they could complete them without the other players knowing.

Sounds brilliant right? Well, for the most part, it was.

However, in the final moments of the game, you're given the option to drop the facade and turn heel on your teammates, which you might think to yourself will net the good ending as it's infinitely harder to do than simply just "complete the game"

How wrong you are, as for putting in extra time and effort, you unlock the BAD ending for each character, seeing them either arrested, murdered, or in actuality helping the real villains of the piece who were pulling the strings behind the scenes!

Not exactly what you'd expect but then again, you have just murdered and betrayed those closest to you, even if they weren't exactly nice people.


Jules Gill hasn't written a bio just yet, but if they had... it would appear here.