8 Things Sega Wants You To Forget About Sonic The Hedgehog
1. That SEGA Was The Reason Sonic '06 Sucked So Much
Sonic '06 may well be regarded as one of the worst video games ever made, and when you consider that Animal Soccer World and Little Britain: The Video Game are in the same bracket, that's a bad look for the once-proud mascot.
Nearly every single aspect of the game's release was an utter nightmare, from the collision detection that failed hilariously at its job, to the god-awful voice acting, horrendous plot, and of course, the fact that the game would bug out so much it resembled a Roach Motel with a No Vacancy sign lit up.
The question on everyone's lips was, how could Sonic have been messed up this badly? Well my friend, it's all down to SEGA themselves. Through colossal mismanagement and a strict demand that the game was to be launched on Sonic's 15th Anniversary, SEGA ignored the fact that the initial development team had been downsized to less than half when the game began production and pressed ahead telling the world that this would be the next big thing.
In truth, it was a big thing, but that thing was utter garbage. So much content was cut to make the game ready for launch including hub worlds, an expanded story, and a whole arsenal of moves.
Come the months before its release, Team Sonic could only cobble together what they had and try to make it stable. Requests to delay the game were flatly denied, and because of this SEGA doomed the title to become one of the most reviled in recent memory.
Cheers.