8 Times Censorship Almost Ruined Your Favourite Video Games

7. Half-Life's NPCs Don't Die, They Just Get Disappointed

Half Life
Valve

While its sequel is often the centre of attention, the original Half-Life established most of the core mechanics and pioneered the style of first-person shooting that would make its follow up one of the most revered titles of all time. However, it's also known for one other thing: having a censored German version that was absolutely abysmal.

Unlike other shooters at the time, Valve's release offered players a vision of a completely different type of FPS, one that was incredibly story-driven and focused on player expression. This meant that if you wanted to kill the NPCs while playing through the levels, the game wouldn't stop you.

In the German version though, while you could litter them with hundreds of rounds, these characters would never die. In fact, at a point they'd get so sick of your attempts to kill them that they'd just sit down and shake their heads in disappointment while you fired away.

Depictions of blood were completely removed as well, taking the impact out of combat entirely and resulting in a bland action game that lacked any real bite.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.