8 Times Video Game Enemies Went Places They Shouldn't

4. Kazzak - World Of Warcraft

resident evil 2 mr x
Blizzard

In classic World of Warcraft, it was possible to aggravate any mob and have them follow you anywhere if you did it right.

This extended up to the game’s most challenging boss fights. Kazzak was considered one of the toughest bosses in the game at one point, and some mischievous players wondered what would happen if they could bring the demon from the Blasted Lands to the closest city of Stormwind.

The journey itself was immense and it's a feat that the players managed to make it through the Swamp of Sorrows, Deadwind Pass, Duskwood and Elwynn Forest with Kazzak on their tail. And then, all hell broke loose.

Unlike Two Worlds, the NPCs in World of Warcraft couldn’t help this one. In fact, these and low-level characters only made things worse. For every character slain, Kazzak would regenerate 70,000 HP. Being in such a densely populated area, he became un-killable very quickly. To make matters worse, his Shadowbolt attacks could pass through walls. Kazzak was basically drawn to Stormwind and became the city’s own kaiju nightmare.

The only way this issue was going to end was Blizzard stepping in and vanishing Kazzak into the ether. When he respawned back at Blasted Lands, he was forever tied to his spawn point and his rampage was finally over.

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The Red Mage of WhatCulture. Very long hair. She/they.