8 Times Video Games Proved You Wrong

3. DOOM

doom 2016 revenant
Bethesda Softworks

Sometimes it takes a franchise to get knocked down and dragged out, for enough reflection and wound-licking to reinvigorate the entire IP.

Such was the case with the risky and experimental DOOM 3 - something our own Josh Brown couldn't get enough of, but most longtime DOOM fans simply rejected outright.

After cancelled DOOM 4 footage looked to be exploring a late 2000s-style of city-based carnage and scripted set-pieces, iD Software seemingly stood back from everything and thought, "Is this REALLY what people want?"

That entire version of DOOM 4 was scrapped, and in came one of the most powerfully recommendable action games ever: The reborn DOOM of 2016.

Striking a perfect tone of self-awareness mixed with all-out embracing as much carnage and industrial metal-backed chaos as possible, this was like embodying a mosh pit full of chainsaws as your favourite band goes into a crushing breakdown.

(Yes that's a metal reference - ask your goth friend next time you see them).

Eternal would somehow go even further, pushing our brains to breaking point with 4K 120fps performance on PC and Xbox Series X. It was 2016's offering that reestablished DOOM as an IP that's here to stay, and the entry that dropped the most jaws.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.