8 Valid Concerns About 2019's Remaining Video Games

3. Will Ubisoft Take Any Real Risks? - Ghost Recon: Breakpoint

Ghost Recon Breakpoint Team
Ubisoft

Ghost Recon: Wild Lands shouldn't have made anywhere near the splash it did.

Controls were fine, but squad A.I. was unreliable, the game's physics engine was a catastrophe, Ubisoft's repetitive collect-a-thon open world design was all we had to get "engaged" with, and the story thought "crazy as hell" meant "memorable antagonists".

For Breakpoint, it's the first Ghost Recon game since Ubi started focusing less on churning out more of the same, and instead started focusing on fan-requested DLC packs or tweaks to well-oiled machines like Rainbow Six: Siege.

They've recruited Punisher actor Jon Bernthal to be an immediately dominating screen presence, and added a handful of survival options like makeshift tents, healing wounds and covering yourself in mud to avoid detection, but the real question comes from how the overall design will change.

If there's one company set in their ways this generation, it's Ubisoft. And as much as I'd like to believe they knock this out the park in a similar fashion to how Siege has become the military gamer's tactical blaster of choice, Ghost Recon has a much bigger hill to climb.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.