8 Video Game "Mistakes" That Were Totally Intentional - Commenter Edition

3. Creepy Watson - Sherlock Holmes: Nemesis

Aside from the core gameplay loop, the AI in video games is probably the hardest thing to get right. Enemy AI has to be incredibly smart and pose a suitable enough challenge to the player without being completely overbearing, while friendly AI has to be helpful - though not too helpful - without getting in the way of the action.

But instead of taking the time to properly go through all these steps and design a well-rounded AI system, some developers just go "nah" and deliver us things like Creepy Watson from 2007 adventure game Sherlock Holmes: Nemesis.

In the game, you play as the titular detective himself, and must try and solve the case of master thief Arsène Lupin. Your loyal assistant Watson will be there with you every step of the way of course, only, in this case "every step of the way" means "silently teleport to your location like a creepy Weeping Angel as you move across the level."

Watson doesn't have a walking animation and will instead instantly move to your location when you take your camera off him. A lot of players assumed it was a bug, but it's actually an intentional quirk of the programming, likely done in order to save time and money.

Fortunately, Watson was given a walking animation in the remastered version of the game, so if you don't want nightmares, pick that edition up.

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Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.