8 Video Game Easter Eggs That Smashed The Fourth Wall

4. Minerva Talking To The Player In Assassin's Creed II

Plenty of people deem Ezio Auditore as the greatest Assassin's Creed protagonist. Cocky, charming and honourable, Ezio was a decent dude who you feel deserved a little bit better at the end of AC II, when he too gets fairly third-wheeled as the transcendent being Minerva chats to the player. As soon as Ezio hands over the Golden Orb Of Eternal Power (or something) to Minerva, she turns away from him, and begins talking directly to the camera about what everything means in the game's convoluted plot. Then, when Ezio points out that he doesn't understand, she retorts that her words aren't meant for him, and that he's little more than a handsome pawn in the bigger picture. She asks him to be silent, in much the same way you'd silence a child at the table when the adults start talking about serious things like politics or wife-swapping. At the end of Minerva's monologue about the origins of humanity (which makes scientology seem as logical as Darwin's theory of evolution), she refers to the player as 'Desmond', which is a weird one, because she's referring to a character who's beyond the fourth wall for Ezio, but still within the video game's reality.
 
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.