8 Video Game Revolutions We Don't Need Anymore
2. Game Over
In it's simplest form, the notion of the "game over" after you'e failed enough times is essentially a mark of capitalism. Seriously, it exists because arcade game manufacturers needed a way for players to keep putting money into a machine.
In terms of the home console, platforming games are possibly the genre most associated with the concept of the 1UP - where additional lives are the most prized commodity and playing your hardest means avoiding the game over screen at all costs. As such, these are the types of games to look at to measure the trend of the game over.
The most recent examples paint a picture that the era of the game over is... well, over.
2017's Super Mario Odyssey made news when Nintendo revealed it didn't have a game over screen. It punishes players upon death by taking away 10 measly coins. This makes it harder to buy more of Mario's many outfits but considering the game is abundant with them really makes no real difference. It's similar with the more recent Sonic Origins, which docks players of coins that are traded for museum content like concept art and music.
That's not to say that dying in video games is going away, not by stretch of the imagination. But autosaves between stages in video games mean that it's just a waste of time to be sent back to the title-screen simply to reload the same checkpoint.
When Mario and Sonic, two characters so heavily associated with lives, continues and the game over screen are no longer using it... suffice to say that the game over is, ironically, dead.