8 Video Game Sequels That Went TOO FAR

Why break what wasn't broken??

Army Of Two
EA

When it comes to the concept of video game sequels, you might expect, and rightly so in all honesty, a big dollop of what makes the original video game so successful, with a few extras sprinkled on top.

After all, this is the devs being able to address issues of the originals while expanding on what worked, and so fans often set their sights a little higher than the previous title as this should be a sure-fire hit!

However, as we all know, sometimes a sequel can lose sight of why it rose to public acclaim in the first place, either by doubling down on the wrong elements or as is the case of a lot of these entries, totally shifting the focus away from what put it in the spotlight.

So let's take a look at the massive missteps and course corrections that sent entire franchises over the cliff.

8. Steel Battalion: Heavy Armour

Army Of Two
FromSoftware

Now depending on who you ask, Steel Battalion was a series that arguably started off by pushing the envelope to breaking point thanks to that absolutely whomping "why yes I am single and no not by choice" controller, which I'm not going to lie I desperately want.

Look at all those buttons, seriously most of them are just to start the bloody mech up and I love how needlessly awesome that is.

However when it came to the much-belated sequel Steel Battalion: Heavy Armour, the devs took a rather different approach, and by that I mean that they lost their bloody minds and made the game rely on the Del-boy motion sensor of the Xbox 360's Kinnect.

Of all the gimmicks to tie a game to, this is right up there with putting the best Wario Land game on the migraine machine aka the Virtual Boy. Waving your arms in desperate frustation at the Kinnect in order to do even the most simple of actions is like watching someone showcase what death itself is like through interpretive dance.

It was no surprise that this game bombed so hard seeing as many couldn't even make it through the tutorial without throwing a brick at the Kinnect, which in this case might as well be another Kinnect for how useful it was. Credit to the team for trying something new but sometimes the tried and tested mechanics like "functioning controls" are the best.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.