8 Video Game Sequels That Went TOO FAR

6. Army Of Two: Devil's Cartel

Army Of Two
Visceral Games

If there's one thing in this world sure to make my skin nearly invert through cringe, it's "bro culture". The idea of ranking men internally by terms of "Alpha and Beta" decisions is one that might as well read "Mysogenist and Douchebag", as apart from the other backslapping "yes that is a real sword on my wall" cool guys you're not impressing anyone.

Plus this statement of me not wanting to be a part of this system is itself a "Sigma" move which means I'm better than these clowns which in turn shows you how redundant the system itself is if I can be near the top of it.

Long story short, Army Of Two is a bro-tastic game for water cooler masturbators who love telling each other about how great their latest Whey Protein shake was, and the worst thing of all of this it, the franchise didn't have to turn out this way!

Originally the franchise focused on co-op integration, coordinated attacks, and cheesy one-liners. It wasn't perfect by any stretch but it was a pretty refreshing experience nonetheless, however when it got to Devil's Cartel, the devs had actively removed a tonne of the co-op moves, and instead, this was just Fast And Furious with Monster Energy drink level hype replacing the cars.

Had the series gone down the rabbit hole of finding more co-op moves and pushing teamwork as the main focus then we'd probably be championing the series, but alas they doubled down on the "bro" and the world said "no".

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.