6. Metal Gear Solid 3D The Loss Of Depth Perception
It's a good thing that more consoles are getting to see the brand of madness that is Metal Gear Solid. Playstation users have been putting up with its incoherent ramblings for nigh-on a decade and a half now, so it's only right that Xbox and Nintendo fans should help us take turns babysitting the insanity that is Hideo Kojima's opus. Of course, just because the bloke's mad, it doesn't mean he's unable to indulge in a bit of genius now and then, and giving him access to the 3DS for Metal Gear Solid 3D gave him the platform to pull off a masterstroke of hardware detail unseen since Psycho Mantis moved your dualshock across the room. Metal Gear Solid 3DS is a direct port of Snake Eater, and as befitting its status as a port, the plot runs exactly the same, including when Naked Snake loses his eye after a barney with Ocelot. What Kojima Productions does next could only be done on the 3DS if you notice, after this event the 3D effect doesn't work in first person aim. Now, I'm willing to bet that a great many of you thought this was lazy programming, or something lost in translation during the port process. Well, I'm here to tell you it's not it's actually a moment of design genius. The reason the 3D isn't working is because unlike before, you're aiming with just one eye, courtesy of one being shot out. Those of you who know their biology will know that when you're only using one of your peepers, you no longer have any depth perception a situation in which Naked Snake now finds himself in. So really, the loss of the 3D effect was representative of Big Boss's new challenge as a semi-blinded man, and the studio were actually attempting to give you an insight (pardon the pun) into his new, damaged biology in a way only the 3DS could.