8 Ways Mafia 3 Proves The Past Is Best For Video Games

5. It Grants New Narrative Opportunities

Mafia 3 Lincoln and Cassandra
2K

The past is an ugly thing, and not something to be embraced tactlessly and with little reverence for the historical significance of certain eras. Hangar 13 understood this better than most (though that's not to say certain historical elements were under represented), and we can see that quite clearly in Mafia's story.

Anyone who's anyone should know that sixties America was a climactic period in the nation's history, one defined as much by its social and scientific achievements as it was by horrific policies of segregation, notorious demagogues like George Wallace, and the country's disastrous war in Vietnam.

1968 (the year of Mafia III's setting) came to epitomise the ostensibly nascent instability of the decade, kicking off with the Tet Offensive and the assassinations of Dr. Martin Luther King and Bobby Kennedy, and then ending with a vitriolic presidential election that saw the election of Richard Nixon and the apparent stagnation of the great liberal revival of the decade. It came to represent the death of the 'sixties' as we know it and, much like the violence that was so synonymous with that year, Lincoln Clay's descent into revenge offers a stark analogue to the events of the decade. It's sombre ending is only confirmation of that fact.

Mafia's third entry is making waves across various outlets for its story, and quite rightly too. Non-linear narratives are rarely ever broached by the medium, let alone in a docu-drama fashion, but it works so damn well.

The best part? Without setting the game in the past, none of this would've been possible. Probably.

Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.