8 Ways You're Wrong About Old Video Games Being Better
8. Not Respecting The Player’s Time
Nowadays we clench fists and smash things when a game actively throws us back more than a minute or two’s worth of game-time, yet back in the day, this was the norm.
Instead, simply because of memory allocations and sometimes budgetary restrictions, developers had to think of ways to ensure you “get your money’s worth” considering the full-price cost.
Limited lives, time limits, levels designed to be tackled through trial and error - here’s looking at you, Battletoads - games weren’t designed to be “beaten” first time through.
This didn’t make for anything close to a fun or worthwhile time - you could lose an entire afternoon’s worth of effort trying to clear one platforming section.
Speaking of making your life a living hell…
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