8 Ways You're Wrong About Bayonetta

2. The Games Sell Action, Not Sex

In keeping with Platinum Games' history, the Bayonetta games are predicated upon frenetic, visceral, and over-the-top action. Where else can you rack up a triple-digit combo, employing a frankly irresponsible number of diverse and often situational moves, only to reach a literal and figurative climax by crafting a voracious dragon from the very clothing of the main character, all just to polish off whatever was so unfortunate to become the object of your attack? Bayonetta is unmatched in both speed and coherence; it is a tightly woven bed of chaos with more than enough method to its madness to keep players engaged. Trimmed of every ounce of fat and fluff, it is an exhilarating and punishing experience to which no contemporary hack-and-slash/beat-'em-ups€”God of War, Devil May Cry, Heavenly Sword, Darksiders, and plenty more€”can hold a candle. That's the heart and soul of the game. If you strip away all the sex, humor, and witticisms, Bayonetta would still be all of that. But it would be less entertaining. It would be less fun, and lack that iconic adult flare. It doesn't flirt with the audacious because it needs to; it does it because it can, and because it's fun to do so.
Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.