9 Developers That KNEW You'd Break Their Game
6. Rockstar - Boundary Break Sign (Grand Theft Auto III)
A legendary boundary break-acknowledgement - and ironically one of the only things the Definitive Edition of GTA 3 actually got right - Rockstar knew we'd be combing every inch of their revolutionary open world back in 2001, and decided to reward you in tow.
Fairly easy to find after the Kingdom Come mission, just park a van next to the wall, hop over and you'll be greeted with a graphic that says, "You weren't supposed to be able to get here you know".
Likely something the team discovered after all that initial modelling work was done, in the PSP spin-off Liberty City Stories, go here and the sign now reads "Hello again!", with the PS2 upscale of that game changing it again to "You just can't get enough of this alley, can you?"
For the Definitive Edition, Grove Street Games reverted back to the classic original.