9 Indie Video Games That SAVED Doomed Franchises

2. SimCity Became Cities Skylines

Road redemption
Paradox Interactive

Will Wright created a masterpiece when he developed the first 'Sim' game - SimCity in back in 1989. Since then some version of SimCity has been on nearly every console manufactured. For me, personally, I spent many hours with the SNES version in my younger days - but I played plenty of the PC versions as well. The city management simulator eventually spawned numerous spin-off series including SimTower, Sim Safari, and of course - The Sims.

But thanks to EA's disastrous release of the 2013 version of the game, the whole series has mostly died out with only a mobile version of the game coming out a year later. Around this same time studio Colossal Order had been producing the Cities In Motion series, which centered on the player being a city's Transportation Head.

Colossal Order's publisher, Paradox, had refused to let them build a full city management game because of EA's dominance of the genre with SimCity. But after the aforementioned bungle in 2013 Paradox greenlit Cities: Skylines. One of the marketing points for Cities was that it was 'playable offline' a less-than-subtle jam at SimCity's problems caused by an 'always-online' anti-piracy measure.

In the end Cities: Skylines became Paradox's highest selling game, at the time, putting out over 250 thousand copies within a day of its release.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.