9 Landmark Fan Outrages That Changed Expensive Video Games

5. For Honor's Entire Progression

for honor
Ubisoft

Ubisoft are actually one of the only studios putting time into supporting an entire catalogue of releases. Rainbow Six Siege, The Division, Ghost Recon: Wild Lands - all have gone strength to strength after launch, being topped off with DLC packs, free modes and fan-inspired tweaks.

Now, For Honor is also one of these titles, but it took a stupid amount of arguing between the fanbase and Ubisoft to get any traction.

The main point of contention - among many - was a progression system predicated on random loot boxes - something that fans quickly crunched the numbers on and realised it would take literal thousands of hours of play to unlock everything. Not only this, but Ubi's servers were atrocious, ensuring matches were messes of bad connections (both data-wise and animation) as they actively removed maps from the launch version.

Once again fans armed up and took to the company's official forums, screaming to any who would listen about how this otherwise innovative one-on-one battler was going down the tubes. Ubisoft listened (after three months), finally balancing the game, implementing better connections and - best of all - fixing the in-game currencies so you actually stood a chance at getting your money's worth.

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.