A series that invokes just as much hate as it does love if you scratch away at the major opinion surrounding it, Bioshock was always a series where we put up with some truly shocking combat for the sake of amazing worlds and stories. Fans of the series will stick up for the second instalment even though it always felt a bit pointless after such a highly-regarded first game, but it was with Bioshock: Infinite that the series turned into something more of a divisive franchise overall. With yet more cack-handed storytelling and central characters whose marketing did a better job of convincing us of their relationship than the actual script did, it wasn't hard to be initially put off by how fast the whole game moves and asks that you buy everything thrown in front of you, without adequately selling it. As major confrontations you'd worked towards end in scripted cutscenes where you were powerless to watch as the otherwise-controllable Booker DeWitt killed people you'd really rather have a word with, the game's intention of providing a thought-provoking time-travelling narrative was something that got lost underneath all the gore and repetitive gunfights.