9 Most Overdone Clichés In Modern Video Games
5. The Late-Game 5-Step Fetch Quest
Seen in Mass Effect 3, Anthem, Death Stranding, Fallout 4, Dead Rising 2 and scores of other titles, this trope is best exemplified by The Legend of Zelda: Wind Waker.
There, as the game was drawing to a close, Nintendo had you embark on a fetch quest that repeated eight times. Asking you to chase down separate Tri-Force shards, each required an interaction with character Tingle, and a price tag to reveal their location. You'd then have to journey out to a spot in the ocean and retrieve the shard, before repeating the process through to completion.
It ground the game to a halt, and was so hated by the fandom that Nintendo - very much known for doing their own thing at all times - dropped this requirement down to three Shards for the Wii U re-release.
Regardless, there's nothing worse than what is essentially a playable roadblock gating access to a finale you've been working towards, and it breaks all sense of pacing in the process.