9 Pointless Details In Elden Ring That'll Blow Your Mind
3. The Overworld Is Always Rendered
This one is pointless because it doesn’t affect the way you play at all, but I think you’ll find it pretty mind-blowing anyway.
This little detail was also uncovered by Lance McDonald who revealed that Elden Ring always loads in a very low detail copy of the entire overworld at all times, no matter where you are. This is because the weather progression and timekeeping through the day/night cycle is handled by ensuring consistency across the entire map, so there must be some version of the overworld rendered at all times.
Though none of the actual geometry of the game is rendered in and this system uses as little RAM as possible, it’s still more than you might expect.
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