Where Destiny completely face-planted the pavement post-release was in a complete lack of content; seriously, the beta pretty much was the game, and that's a mistake Ubi weren't about to replicate with The Division. Instead, although the overall graphical presentation and texture quality of NYC's streets have been 'downgraded' visually since that initial 2013 showing, what we've got here will still knock your socks off. One minute you'll be ducking through pipework and clambering over industrial equipment, the next sidling up alongside some Christmas decorations in a flaming shopping mall, before emerging back onto the streets and seeing a powdery snowstorm engulf the entire city block. It's important to echo the comments of The Witcher 3 devs, CD Projekt RED, as they noted if a game has been optimised to find a balance between graphical quality and performance, it's not really a 'downgrade'. Not across the board, anyway. Here, Ubisoft Massive have ensured the game plays well first, before then getting as close to that initial footage as possible, and it comes together extremely well. The Division's solid visuals are backed up with 'echoes', holographic recreations of scenes you can walk through to pick up information, intel documents on lost agents, dossiers on the pandemic itself, security cam footage of certain areas and back at base, hives of people huddling together to survive in the safe zone. Ubisoft have always had the best art department in the business (seriously, look at the interiors of AC: Unity, Valiant Hearts or Grow Home, for example), and it's great to see that proficiency put in a game that truly does it justice. How are you finding The Division so far? Let us know in the comments!