Video games are bigger than ever. Just when everyone thought that consoles were dead and mobiles were going to become the norm, Sony and Microsoft came out swinging in 2013 to deliver some of the most successful machines the industry has ever seen. Unfortunately though, the new generation has brought its own series of new problems for players around the globe, with some dodgy practices in particular infiltrating the biggest games of the past few years. Although the likes of online passes met a quick demise shortly after they were introduced a few years ago, it hasn't stopped publishers from shoehorning similar restrictions into various games right under our noses. For as much as these companies pretend to make decisions "for the fans", the amount of intrusive business decisions, shortsighted industry predictions and broken products they push out the door would indicate otherwise. So, while the industry at large might be doing better than ever financially, the fact remains that publishers and developers are starting to go to some ridiculous lengths to squeeze the most money out of their releases, without the dedication to quality and stability that you would have gotten in years gone by.