9 Things Halo 5 Must Learn From Destiny

3. Multiplayer Should Be Colourful

Destiny's Titan, Hunter and Warlock Guardians form a somewhat skewed combat triangle - the latter two, in particular, play similarly - but the three are differentiated enough to support a healthy player balance. This is one of the game's greatest successes, as that balance translates into a dynamic multiplayer scene both in Strikes and the Crucible. Diversity should be a core goal for all multiplayer games, from League of Legends to World of Warcraft, but especially for first-person shooters, which are prone to allowing a single gun or build dominate the competitive scene. For the most part, Halo excels at keeping its multiplayer a rainbow. You're just as likely to get a taste of shotgun as you are a decisive round from a sniper rifle, and will likely use both yourself at some point. We've even got color-coated teams to liven up the scenery. If Halo 5 can keep that up with an expanded buffet of loadout options, we'll be happy Spartans indeed.
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A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.