9 Things NO Video Game Can Get Right
9. Control & Story Recaps After A Long Break
Have you ever gone back to a gargantuan, 200 hour long RPG... after taking like a year off?
It is nigh-on impossible to remember where you were going, who needed killing and why, or even how your inventory works.
To remedy this, I've long thought games could do with a "refresher mode", not unlike the Animus loading screens from Assassin's Creed, where our character exists "out" of the game altogether, and you can calmly get reintroduced to whatever the hell you were doing.
Bizarrely, SWERY's Deadly Premonition almost got this right, giving you a story-based "recap" that details that game's murder mystery plot up to that point, but it's a far cry from getting you back into the likes of Skyrim, The Witcher or something like Persona.
When a game's story is stretched over tens of hours; its plot beats designed to raise and lower tension, create suspense etc. across potentially months of play, there needs to be something that remedies the fact we all have lives.