9 Times Video Games Tricked You Into Becoming The Villain
5. Orwell
![Orwell game](https://cdn3.whatculture.com/images/2017/03/448354b150c68ffb-600x338.jpg)
Orwell is fascinating game that functions in the same vein as Papers Please. As the title suggests, it takes place in a 1984-esque dystopia where surveillance is an everyday part of the keeping the "peace". There's one major online system that collates all of the information about people's lives, and you're tasked by that security force to act as an investigator and upload anything of interest.
What you're told as a player is that you're looking out for criminals and terrorists, and you have to report on every person who comes your way, but there's a limit on how much information you can send to the higher ups who ultimately make a decision on whether action is needed. Sometimes this can be tough, and failing to spot a security threat can lead to devastating consequences.
However, it's eventually revealed that there's a good chance you've gotten people locked up for what essentially amounts to thought crime (or worse). You eventually get the option to atone for what you've unknowingly done and out the government's secrets, but it doesn't exactly sooth the guilty conscience.