9 Times Video Games Tricked You Into Becoming The Villain

2. Crackdown

Crackdown 1
Realtime Worlds

Before superhero games were actually good, Crackdown attempted to take all the tropes of that genre and let players live them out in all their virtual glory, with an added heap of guns and cool vehicles for extra measure.

All throughout the game you play as a super sci-fi cop, taking out criminal gangs wreaking havoc across the city in order to make the streets safe. Of course, along the way you also collect a whole bunch of floating orbs because this is a video game, which serve to level up your character, make them stronger, allow them to jump higher and unlock even swankier versions of your vehicles.

However, while you're indulging in being a super badass by the time the game's final stages roll around - squashing criminals under your boot and throwing cars around like they're made out of cardboard - the game retroactively sours all that fun with a final twist.

Because, once you've killed the mob bosses, it's revealed the organisation you work for is the true evil, and even funded the criminals in order to perpetuate strong-armed violence on the streets.

Skills for kills, Agent. Skills for kills.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.