9 Unsatisfying Video Game Plot Twists (And How To Fix Them)

7. Shelby Is The Killer - Heavy Rain

So-close-it-hurts narrative 'genius' David Cage is a man of substantial hits and misses, but one of his most notable positives (besides the voice acting) was 2010's Heavy Rain, seeing four separate protagonists attempt to track down the Origami Killer; a maniac who drowns their victims in natural rainwater by trapping them in small places. It's a horrifying setup, but after you've been following the various characters track down the killer from all angles, you're set for a reveal that's going to thermonuclear detonate your socks into another orbit. Then... you find out one of the main heroes - Private Detective Scott Shelby - is the killer, despite it not making a lick of sense when you factor in how other playable father, Ethan, was experiencing flashbacks and sleepwalking to areas where the bodies were taken. How to fix it: We at least needed something involving Ethan's flashbacks, as having him sleepwalk out his house, lose his son in the process and wake up with an origami figure in his hand (something the killer left on his victims) made no sense in the grand scheme of things. It's clear that his plot was in service of making the character a massive red herring, but the best detective thrillers always have internal consistency. Even if Ethan was the brother of Shelby that we see him lose as a child, that spawns his hatred for... rainwater? Cage could've planted some hints that Ethan had repressed memories from surviving going under and trying to move on and live a normal life, before using that to reveal a totally new character as the real killer.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.