9 Video Game Controversies We Were ALL Wrong About

1. Wind Waker's Art Style

wind waker sad
Nintendo

Of all the complaints to come from fandoms towards creatives, Wind Waker’s is not only the most misguided and baseless, but the one that’s aged the worst.

First up, some background. Nobody is going to deny that Ocarina of Time was a landmark moment, not only in video games, but for controllable digital entertainment. To an entire generation of children and teenagers, embodying Link and going on a quest to save the realm; exploring Hyrule field and journeying from dungeon to castle, desert to cave and back again, it felt like the most epic thing ever. Not to mention, the shift to playing as Adult Link gave the experience a sense of maturity, grounding it as a real coming of age tale.

All of this was doubled down on by Majora’s Mask being creepy and interpretive as hell, so come the time we laid eyes on Wind Waker, thousands of fans who’d pegged Zelda as a series “for adults” with “adult themes” ended up, well, losing it.

Thing is though, The Legend of Zelda is a fairytale. The unassuming hero, the princess, a dastardly evil that needs to be stopped. Fairies, swords n’ shields, magic and horse-riding - it’s archetypal fantasy, and absolutely fits being rendered AS a fairytale more than anything approaching “realism”. Wind Waker and Minish Cap are far closer to what Zelda is “supposed” to be (if that’s anything at all), and if you want proof that realism is bad… just look at Twilight Princess.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.