9 Video Game Endings Developers Want You To Forget
6. Assassin's Creed Brotherhood
Assassin's Creed lore got so ludicrously complex in a "noodle pile of plot threads" kinda way, it finally lapped itself in Valhalla, re-introducing and tying off Desmond's place in the canon, finishing Layla's storyline and finally taking a second to exhale.
In amongst that sprint to the finish though, was the followup to the legendary "Minerva twist" from AC II - Desmond stabbing fellow Assassin Lucy in the finale of AC Brotherhood.
Fans rightfully pointed out that Desmond should've simply not been "able" to do this, being he's descended from eons of Assassins, and the very existence of the Creed was to go against The Ancient Ones' mind control on the human race, during the time of Adam & Eve. These "Isu" should've literally never been able to make Desmond do anything, as it kinda breaks the whole idea of what the Assassins represent in this fiction.
Going forward - and clearly a result of Ubisoft's writing teams being rotated around for each subsequent game - it was never addressed. Instead, Desmond was elevated to a literal Jesus-like messiah figure in Assassin's Creed III's ending, declaring freedom for all beings after saving the world, while sacrificing himself in the process.