9 Video Game Failures That Made A Mockery Of Kickstarter

7. Code Hero

Ant Simulator
Primer Labs

What it was: An inventive and educational experience that, sadly, like so many other failed Kickstarter projects, never saw the light of day. Code Hero was intended to teach players how to create their own video games, not through lectures in an academic setting, but through its own digital world. Sort of like a gameception, if you like.

Why it failed: You can have the greatest, most ingenious idea in the world, but without proper planning, budget allocation and communication with the people who literally bought into it, only despair will ensue.

Primer Lab's founder Alex Peake found this out the hard way.

As deadlines, milestones and supposed release dates come and went without a peep from Peake, pitchforks rose in protest, with accusations that the project was nothing more than a sham growing louder by the day. The reality, as revealed by Polygon in a 2012 interview with Peake, was that the $170,000 raised for Code Hero had run dry within months.

Peake opted not to be transparent with the truth, a decision that cost him dearly.

As for Code Hero's current status? The last update on the project's Kickstarter page was three years ago, so don't hold your breath.

 
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Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.