9 Ways All Open-World Video Games Are Starting To Suck

6. ...And The Ones That Aren't Have Been In Every Other Game

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SONY

That said, there are still major distractions to sink your teeth into outside of the main quests in sandbox games, and not everything is boiled down to simplistic checkbox-ticking either.

But the problem is that these more substantial activities are repeated across every open world game you play.

Seriously, you can boot up any sandbox game from the past few years and you'll no doubt be met with some bandit camps to raid or map-revealing towers to climb. Even Breath of the Wild had them.

Every title approaches these activities in a different way, and they usually add their own spin to them at least from a visual perspective, but this aesthetic variation only does so much to disguise the fact that you're ultimately engaging in the same basic activities over and over, and over again.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.