9 Ways All Open-World Video Games Are Starting To Suck
6. ...And The Ones That Aren't Have Been In Every Other Game
That said, there are still major distractions to sink your teeth into outside of the main quests in sandbox games, and not everything is boiled down to simplistic checkbox-ticking either.
But the problem is that these more substantial activities are repeated across every open world game you play.
Seriously, you can boot up any sandbox game from the past few years and you'll no doubt be met with some bandit camps to raid or map-revealing towers to climb. Even Breath of the Wild had them.
Every title approaches these activities in a different way, and they usually add their own spin to them at least from a visual perspective, but this aesthetic variation only does so much to disguise the fact that you're ultimately engaging in the same basic activities over and over, and over again.