9 Ways Hello Games Should Have Made No Man's Sky
5. Replace Inventory Grind With Stacking
If you take everything in any given game as intentional, No Man's Sky's inventory system is clearly designed to give you a feeling of progression over time. You start out with a ridiculously limiting set of slots, which in a game about exploration, completely cripples your ability to hold anything more than the bare essentials for the first few hours.
To remedy this whilst keeping the notion of building this sensation, I'd implement the idea of stacking 'groups' of elements onto one tile. Objects like Bypass Chips, Carite Sheets etc. should still take up a tile each (you need something to work towards), but for the sake of hoovering up all manner of shiny coloured elements, have them stack by colour to a finite overall amount.
So at the beginning, your suit has one tile dedicated to each of the groups of elements each; Isotopes, Oxides, Silicates, Neutrals and Precious Elements. Give us 1000 'units' of anything within those groups to be stacked on top of one another. Being isotopes, Plutonium, Thamium9 and Carbon combined would only take up one tile, whilst Iron, Zinc and Titanium would all be under the Oxides bracket, and so on.
We'd still strive to update our suits and ships to carry more essential items, but this eases up those first few hours and allows us to carry a healthy amount of essential matter, without feeling so hampered by the design itself.