A Way Out Review: One Of The Best Stories Of The Generation

Come for the prison break, stay for one of the best endings of the year.

A Way Out 2
Hazelight Studios

Announced to huge fanfare at E3 2017, Josef Fares' next game following cult hit Brothers: A Tale of Two Sons, A Way Out, promised to be a similarly radical experiment. Where other developers have constantly come up with excuses as to why they can't include split-screen (the answer being greed. The answer is always greed), A Way Out was opting to to tell an entirely split-screen story that requires two people to take on its six-ish hour campaign.

It could have gone terribly wrong, but it's a testament to EA not being the worst company in the world that they continue to occasionally push bold new ideas like this which couldn't have happened without their resources.

But a game can't survive on ideas alone, and although A Way Out has a clearly ambitious concept at the heart of it, if it didn't have the gameplay substance or the narrative originality to expand on these ambitions it would have floundered out the gate.

Fortunately, it boasts both of those things in spades...

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.