Assassin's Creed Egypt: 11 Leaked Details You're Not Supposed To Know
7. A Map 'Three Times Black Flag' With No Loading
Back in the early days of GTA, when open-world games were just finding their feet, load screens were out in force to ensure every last pixel loaded in properly. Even Assassin's Creed would fall victim to this approach as you went between the main 'zones' of the landscape, and it's something the leaked information is quick to point out.
They mention that "everything is seamless" which may be the case when sprinting around on-foot or horseback, but what about when we wish to fast-travel between areas?
Could it be that the transition from place to place takes on GTA V's cross-city 'zoom-out-and-back-down' visual trick? Such a thing was what I personally expected when flicking between Jacob and Evie in Syndicate, but I got a cut to black instead.
Depending on how much the Animus/future aspects are used in the building of the new world/story, instantly zipping between points on a large map might look a little suspect, but if Ubi can wave it away as simply 'loading' into the new checkpoint, it should aid in gameplay and be believable enough.