Assassin's Creed Egypt: 11 Leaked Details You're Not Supposed To Know

5. Use Of Interiors For Questlines

Of all the games to factor interiors into their open-worlds, Assassin's Creed has since proven it has no idea what to do with them. Brought in through AC III, it was more as a way to get between city blocks than anything else. Unity put some of your targets inside luxuriously-designed town houses and era-appropriate mansions, but the actual game mechanics didn't change one bit when inside.

Splinter Cell had its split-jump and Tenchu Z even let you grapple directly up to the ceiling for hanging kills on any unsuspecting goons below, yet AC has never had you go indoors for any reason other than the sake of it.

The leak mentions using the inside of buildings directly for questlines, which again, could just be for eliminating targets, but the hope is that gameplay gets an injection of innovation too. Just imagine knowing you've got the immediate upper hand if you can get your quarry off the streets and out of sight - it'd bolster the idea of being an assassin tenfold.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.