Assassin’s Creed Origins: 10 Things Ubisoft Must Learn From Other Open-World Games
3. More Content ≠ Good Game - Fallout 4
As the series went on and on, the games proceeded to be filled with more and more taff. It quickly became a checklist with no stand out moments. You had assassinations, viewpoints, standard enemy hideouts, treasures, escort missions and a whole plethora of side content that was tedious filler, rather than meaningful content.
Taking a leaf out of Fallout 4's book, Assassin's Creed could learn a thing or two about excessive content. Whilst Fallout 4 certainly isn't a good example, it's an example of what to avoid. The inclusion of settlement building, weapon crafting, armour crafting and a general focus on useless crafting systems killed the game. And beyond the crafting, there was haphazard companion relationships and the endless radiant quests that just bloated the game.
Less is more, and by taking a look at Fallout 4 - an ostensibly good game shrouded in trite and unnecessary filler - Assassin's Creed could learn a thing or two about cutting back.
A focused and core experience is worth more than a repetitive grind. That's why smaller indie projects are so popular in comparison to bloated messes of AAA titles.