Assassin's Creed: 10 Reasons Why Syndicate Is The Most Underrated Ever

6. A Study In Stealth

Assassin's Creed Syndicate
Ubisoft

One of the many frustrations with Unity was that the game, perhaps even more than others in the Assassin's Creed series, wanted to encourage players to be stealthy in how they approach their targets, but the clunky, buggy controls often made that impossible. Sneaking covertly into a building is basically impossible when climbing through a window takes several clumsy attempts.

Syndicate refined its navigation to be far smoother than its predecessor. Movement is easier and more fluid with stealth less about staggering in and out of a convenient hay bale or confessional than a matter of crouching and creeping silently toward your goal.

A further expansion and refining of one of Unity's better new additions also saw a greater use of unique infiltration and kill opportunities within the assassination sequences.

These reward the player for sneaky exploration and interaction by giving them creative and cinematic ways to dispatch the various faces on their murder wall. These are cool little sequences that give each mission and each target a far more individual identity.

It's far more fun than just walking up and stabbing someone when instead you can sneak into a lunatic asylum, swap yourself in for a corpse under a sheet and be wheeled into a dissection demonstration to leap out and murder the doctor in front of a crowd of aghast students!

Contributor
Contributor

Loves ghost stories, mysteries and giant ape movies