9. Worthwhile Money System
I'll be the first to admit the Assassin's Creed monetary system has always been flawed. Nonexistent in the first, once introduced it was always a little too easy to amass huge funds over a relatively short period of time. The obsessive gamer in me would be so driven by completionism that I'd end up with all the best weapons and all the money I'd ever need before venturing into Sequence 4. From that angle I can't fault Ubisoft for trying something different from not only the previous games, but the industry as a whole. On an execution level, however, trading was horrible. Having to craft one item to craft another item to send that off to wait ten minutes for £1000 was not only time consuming, but boring. The crafting menu was so unwieldy after a couple of attempts to use it I gave up; playing through the missions ended up giving me just enough to buy the maps, weapons and ship upgrades I wanted. This is unlikely to be an issue in Black Flag. The whole notion of being a pirate promises a pillaging based money system that makes earning even small amounts fun; Id happily make half what I would from trading if I was doing something that didn't have me sighing every two minutes.