Assassin’s Creed: Syndicate - 8 Major Overhauls That Would Save The Franchise
2. More Mini-Games, But Make Them Worthwhile
Mini-games in open worlds tend to just get thrown in as 'distractions' from the main game, but nine times out of ten, you'll give them a shot once, chuckle at how nuanced it is there's some ancillary activity that 'immerses you in the world' (or whatever), and then never again. For Assassin's Creed it was Black Flag that gave you something awesome to get stuck into with its checkers-like Nine Men's Morris, but aside from indulging in this and getting some personal reward, there was nothing Edward was gaining from deviating off the beaten narrative path. Point being, why couldn't these side-activities factor into a player progression stat too? There'd be no need to lock a specific trait behind these mini-games, but if you did play a string of games where you've consistently outwitted your opponent, how about giving you points towards unlocking your next move, or a level of detail on the in-game map - the assumption being your hero is becoming more perceptive and analytical of the world around him? AC III's Homestead content could've been brilliant if you had any incentive to actually do it, and tying all the world's activities into your main assassin's developing abilities would at least mean we'd have more impetus to check out what's on offer.