PlayStation 5 and Xbox Series X/Series S gearing up for launch, the gaming industry is
under more pressure than ever to deliver truly jaw-dropping software. To push
the boundaries of technology and really show us what they can do.
industry lately, open-world titles have been de rigueur. From The Legend of
Zelda: Breath of the Wild to Red Dead Redemption 2 and Assassin’s Creed
Odyssey, developers and publishers everywhere have been creating huge,
elaborate playground for gamers to explore, rife with side-quests, secrets and
all manner of distractions besides.
This is all
well and good, but where will it end? If everyone tries to one-up everyone else
with the ‘biggest and most impressive open-world yet,’ players will soon be
unable to see the wood for the trees/uninspired sidequests.
Creed: Origins and Assassin’s Creed Odyssey both provided stunning visions of
the ancient world, with expansive and highly detailed maps and campaigns
absolutely chock-full of content. At the
same time, Ubisoft may have gone too far in this regard, causing players to
lose interest long before they saw everything that the games had to offer.
this mean for the much-anticipated Assassin’s Creed Valhalla? Have open-world
games simply have gone too far?