Assassin's Creed: Unity - 10 Major Recurring Issues It Must Fix
6. Lose The Gimmicks
Revelations had tower-defence mini-games, part three had the completely pointless Homestead missions, and Black Flag had naval combat - although that was mostly there because the team had obviously designed the ship-to-ship destruction stuff for part three's small amount of side-missions, and were damned if they weren't going to get their money's worth. It's not that the naval combat was actually categorically bad or anything - quite the opposite, Black Flag was very enjoyable indeed - but when you were stealing ships, plundering gold and harpooning whales out on the big blue, did any part of it feel like an Assassin's Creed game? Occasionally when a powerful developer has a malleable franchise in their hands, they'll twist and contort it to fit any old gameplay design idea. Although what's been piped into this franchise over the years is fun and serviceable enough - minus the tower-defence tosh - it detracts from the overall 'feel' of a tense, historically-accurate and most importantly stealth-focussed adventure. Ubisoft need to take bring over more mechanics from last year's Splinter Cell: Blacklist, as regardless of a slightly spotty story, that had some of the best stealth-based gameplay in years.