Assassin's Creed: Unity - 10 Things We Can't Wait To Experience

4. Next-Gen Crowds

New hardware doesn't just bump up the resolution; it allows new games to have much more than they ever could. In Unity, crowds have been massively revamped, with NPCs reacting in new ways to events in the world and crowd sizes are perhaps huger than they've been in any game ever. It's easy to have fears about this one - particularly if you played earlier Assassin's Creed games where crowds were a hindrance - but seeing an angry mob rebelling against French aristocracy sounds pretty good (and will no doubt feature many a head on a spike). It certainly looks impressive anyway. It's not really known if the crowd technology is used in set-pieces within missions or can occur naturally, but we're really hoping that the latter happens depending on what's happening in the world. Better NPC behaviour leads to a more believable city, and Ubisoft's efforts on this part look like they're going to pay off. A bigger crowd also makes it much more believable when Arno hides from pursuers; this time around, it might actually make sense when you blend amongst the people, rather than mysteriously becoming completely invisible when you stand between two dudes or sit on a bench.
Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.