Assassin's Creed Unity: 8 Things It Does Better Than The Rest

5. Weapon Variety Is Far More Convincing

One of the more embarrassing negatives to be levelled at any game, given modern technological standards, is for some drastic oversight or poorly finished aspect to detract from a feeling of immersive reality. For many games, the question of where a character's weapons and equip-able items disappear to when they aren't using them is certainly one of these issues. It's admittedly a catch-22; developers want to give players the opportunity to arm themselves to the teeth while they romp through their adventures, but when this means apparently being able to carry seventeen different rifles yet show no signs of even carrying one, things start to get a little silly. Games have taken different steps to try to combat this; Max Payne 3 employed a great mechanic that saw Payne actually keep hold of a spare weapon in a free hand whenever possible while still allowing for a variety of weapon types to be carried on his modest person. Sadly something like this would never work for Assassin's Creed, where having free hands is one of the basic necessities for its characters to ply their trades. Instead, Ubisoft have streamlined the types of weapons players can carry at once. By building melee and ranged options into the trademark hidden blade, then allowing for just one extra melee and ranged weapon to be carried, Arno never seems overly burdened by invisible weapons and unrealistic holstering. While adding to the game's realism, this also forces players to be a little cannier with the way they fill their loadout; it takes a thoughtful process to consider one's playstyle and the weapons that will get the best out of this when the going gets tough.
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Contributor

Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.